Number 35: Ravenous Tarantula
DARK

Number 35: Ravenous Tarantula

  • ATK:
  • 0

  • DEF:
  • 0

  • View:
  • 5778




2 Level 10 monsters All monsters you control gain ATK and DEF equal to the difference between your LP and your opponent's. While this card has Xyz Material, each time your opponent Special Summons a monster(s), inflict 600 damage to your opponent. Once per turn: You can detach 1 Xyz Material from this card; destroy all face-up monsters your opponent controls with ATK less than or equal to this card's.




 
 
AI Power Analysis
Floodgate/ControlConfidence: MediumEvaluated Oct 7, 2026
28± 4/ 100
Power Score
Intrinsic 30
Deck 27

Number 35: Ravenous Tarantula — Power Evaluation

Final Score: 28 ± 4 · Confidence: Medium

  • Intrinsic: 30 · Deck: 27 · Meta: provisional
  • Primary role: Floodgate/Control · Secondary: Utility

Why it scores here

Ravenous Tarantula is a niche stall and control piece restricted to decks that naturally summon Level 10 monsters, primarily Timelord (66.67% inclusion) and a few other archetypes. Its 0/0 base stats and material-gated effects make it a slow-rolling threat that requires multiple turns to establish meaningful disruption. While it appears across 93 archetypes, the 1-copy average and complete absence from recorded combo lines confirm it is a flex tech rather than a strategic enabler.

Axis scores

Axis Score Evidence
Accessibility 25 Requires 2 Level 10 monsters; only reliably accessible in dedicated Rank 10 decks (Timelord 66.67%, Egyptian God 6.8%, Train 3.5%); no search engines support this requirement (verified)
Combo & Conversion 15 Zero appearances in any recorded combo boards; 0/0 base stats yield no immediate board value; destruction effect is conditional on LP difference and requires material (verified)
Resource Economy 20 Summoning costs 2 Level 10 monsters with no card advantage return; 600 damage per opponent summon is incremental clock value, not resource generation; no recursion or refund mechanics (verified)
Effect & Interaction 28 Soft lock via 600 damage per opponent special summon; ATK/DEF scaling depends on LP gap and requires setup; destruction effect scales only after substantial LP swing (inferred)
Material Utility 8 0/0 body is dead weight as Xyz material; offers no protection or utility when negated; strictly on-field effects only (verified)
Resilience & Flexibility 22 No protection text, no recovery mechanics, single activation zone; easy prey to opponent removal; guides do not highlight multi-turn viability (inferred)
Deck-Building Efficiency 30 Flex tech (1.18 copies average, 86.75% at single copy); Rank 10 requirement is a hard lock outside niche homes; acceptable slot cost in enabling decks but garnet risk elsewhere (observed)

Calculation

Weight profile: Primary: Floodgate/Control (100%). Intrinsic ≈ 30, Deck ≈ 27, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Soft lock: damages opponent each special summon, discouraging aggression
  • LP-scaling ATK/DEF rewards stall play and extended games
  • Conditional board wipe via destruction effect once LP difference is established
  • Generic Rank 10 XYZ with no archetype restriction

Weaknesses

  • 0/0 base stats: useless as material, blank when effect negated
  • Requires 2 Level 10 monsters—extreme summoning restriction; only viable in dedicated Rank 10 decks
  • Slow setup: effects require LP swing or material attachment; unreliable in fast formats
  • No protection: easily removed by opponent interaction with no resilience
  • Zero combo compatibility: no starter or synergist role in modern strategies

Counters / choke points

  • Fast tempo decks that establish winning position before LP difference matters
  • Removal and negation (destroys a 0/0 body with no protective effects)
  • Token-based or 0-ATK decks (destruction effect becomes blank)
  • Decks with minimal special summons (neutralizes the 600 damage per-summon clock)

Best use

Secondary Rank 10 XYZ; stall and control tool in grindy matchups. Decks: Timelord, Egyptian God, Yubel. Suggested copies: 1.

Evidence & gaps

  • Verified: Requires 2 Level 10 monsters to summon (from card text); Has 0/0 ATK/DEF base stats (from card text); No search or recursion effects in text (from card text); Appears in 400 decks across 93 distinct archetypes (from deck evidence); Zero combo board appearances; no starter, searcher, or payoff role (from combo data.appearances = 0)
  • Observed: Timelord shows 66.67% inclusion with 1 typical copy (from usage statistics); 86.75% of decks run exactly 1 copy; 9% run 2; 4.25% run 3 (from deck distribution); Top 15 partners are generic staples (Harpie, Ash, Impermanence, Divine Arsenal) with no Rank 10 generators (from top partners)
  • Inferred: Tarantula is a flex tech in Level 10 decks, not a core strategy enabler (from 1-copy average and 93-archetype spread); Summoning represents heavy resource commitment (2 monsters) for a 0/0 body with conditional effects (from card text and deck context); Destruction effect is slow-rolling control, not fast disruption (from 0/0 stats and LP-conditional text); Card is weak in fast formats due to multiple-turn setup requirement (from 0/0 stats, material gating, and zero combo presence)
  • Data gaps: No combo boards supplied—impossible to measure actual synergy or role in modern strategies; combo conversion is text-only inference No banlist status provided—assumed unlimited (3 copies legal); actual restriction would adjust score by ±2 to ±10 Guide context sparse and generic—guides list Tarantula but do not highlight strategic synergy or explain why it is chosen Not ranked in top-card data—confirms lack of metagame presence but does not quantify niche viability in Rank 10 homes











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